A hybrid-casual idle game for iPhone. Cook a procedurally generated pixel creature, then make the only decision that matters: serve him to the fridge for Rot per second forever, or let him cook — one tier higher, one step closer to burning.
WHAT_IS_IT.TXT




There are no art assets. Every creature, name, Legend and fusion is generated from a seed the moment it is cooked — six body shapes, eight accessories, six tiers of mutation, sixteen Legend archetypes and a hundred and twenty fusions, with names in the Gen Z idiom: Rizztron, Delulinator, Slopzilla. No licensed characters, no meme IP. This is the preview sheet the generator prints every build.
SHEET.PNG · SEED 4242Tap COOK. Spend Rot, wait a moment, get a creature: sprite, name and tier all rolled from one seed. One in twenty is a Legend. One in fifty leaves an egg in the nest.
LET HIM COOK promotes him a tier and mutates his sprite and name, at a burn risk that climbs every push. Burn him and he is gone. Serving is always free, so there is never a dead end.
Serve him and he earns Rot per second forever. Shelves are scarce, so serving a good one means composting someone you already like. Every species served goes on the Menu for good.
Legends drop from the pot or hatch from eggs, two to five at a time. Any two different Legends fuse once — into one of 120 fusions for the Hall. Fusions are final.
Stuck, lost a Legend to a bad push, or a purchase that never landed? Email us — the person who wrote the code reads every message. We reply within two working days, usually faster.
✉ naim@londontechstudio.com